I just had a successful first stream with a new Pokemon challenge I made up (at least I think its new I haven't seen anybody else doing a playthrough with these exact rules so yeah) but the thing is the challenge needs a name. I would love to make it stand out and even see other people try their hand at it. So yeah the rules are as follows;
You have to nickname every pokemon you catch/receive. After all you want to differentiate them from others of their species.
Only the first pokemon you enounter in every area is catchable (not sure how to apply this to SV but figure that bridge can be crossed when its approached)
Multi-leveled/multi-part areas are considered one area. Can use repels to get to specific areas/floors to get specific encounters.
Gift encounters such as eggs are considered freebies
Special in-game encounters like sudowoodo and snorlax are considered optional. If skipped a pokemon can still be obtained from the area, if the pokemon is intended to be caught but somehow fails then the area is considered lost.
Every first catchable encounter is you ONLY opportunity to catch this specific species of pokemon or any member of its evolutionary family. This applies to pre-evos, branch evolutions, etc.
example: if you encounter Eevee first but fail to catch it you can never use any eeveelution for the rest of the playthrough.
note: special in-game encounters count as species encounters whether they succeed or fail.
You can only own a single pokemon of each type. Multi type pokemon cover both types. Tera types also count since they're semi-permanent. Although other temporary type changes caused by abilities, moves, etc don't count.
You can only have a single pokemon of each nature. Those who are alike will fight after all. If a pokemon you catch has a conflicting nature you have to release it immediately after catching it.
There are also some special rules specifically to address HM's. Basically there are no HM mules or HM slaves in the challenge, but you do have 3 new options instead. Each comes with its own pros/cons. You can use them interchangeably or combined so long as they don't violate each others rulesets.
Default. You teach an HM to a member of your team. A regular member of your team, not being trained fully for this sort of work, can only learn one HM each. The HM is permanent and can not be removed until the playthrough is over. And only right before potentially being transferred.
'Hired Help'. You're trainer, instead of using a member of your team, can instead bring in some 'hired help'. This is a pokemon contracted to the team to fulfill a specific HM obligation. They do not have a nickname, only temporarily fill a typing slot though only on the team they are immediately on (ie to use a "hired help" who is a water type you need to temporarily box any water types you already have), do not count as a route encounter, and only count as a species encounter if their species has not been encountered previously.Since they are not your pokemon and are not considered a member of your team officially they can not take part in battle. If forced out by a move like whirlwind or roar they must be immediately called back.They fill a semi-permanent slot on the team until you win a major battle against a gym leader, rival, or plot relevant evil team encounter. At which point its contractual obligations will come to an end and it must be immediately released. This is also the only pokemon that can not be used on a team when facing the pokemon league.
'Utility Specialist'. The utility specialist is the most direct replacement this ruleset has for an HM mule/slave. This is a pokemon your trainer has specially trained for the use of field moves like HM's. You can only have 1 Utility specialist on your team but once it's added it's a permanent member and can never be removed for any reason. Not a gym battle. Not the pokemon league, champion, evil team, elite four, etc. They fill type and nature slots, have a nickname and are considered the official encounter for their respective route and species. They are also the only member of you're team you can specifically seek out. As a trade off for all this, they are the only option listed that can have all 4 of their move slots filled with HM moves.
So yeah this is the ruleset I'm currently doing a playthrough of Pokemon White with, and am wondering if you guys have any suggestions for names for this specific type of challenge? Also feel free to ask any sort of questions you may have regarding the challenge.